Friday, July 25, 2014

ASL Action Pack #10 is up for pre-order!



Action Pack #10 features two new 8" x 22" maps (board 69 and board 70) of largely open countryside with a small village, and 8 scenarios which use them.
  • Best Think Again (Russians vs Germans, June 1941, Saudinikai, Russia)
  • Show Of Force (Germans vs Russians, March 1943, Graiworon, Ukraine)
  • Operation Kutuzov (Russians vs Germans, July 1943, Otrada, Russia)
  • Food Fight (Russian Partisans vs Ukrainian Partisans, April 1944, Hrabivka, Ukraine)
  • Strike Up The Band (Germans vs Americans, August 1944, Lesquern, France)
  • Last Laurels (Russians vs Germans, October 1944, Mihaly, Hungary)
  • Bare Foot Beating (Chinese vs Japanese, November 1944, Momauk, Burma)
  • Coal In Their Stockings (Americans vs Germans, December 1944, Foy-Notre-Dame, Belgium)
Action Pack #10 is not a complete product and assumes the buyer owns the core Advanced Squad Leader game system.

$20.00 but you can pre-order it for $15.00


I pre-ordered mine today how about you?

Thursday, July 24, 2014

Companion Guide to Hexes And Soldiers Wargame Podcast Episode 32.0





Napoleon's march into Russia in 1812 had always been considered a fox and hound chase between the frothing Grand Armee and the skidish Russian Army.   If only the Russians would have turned and fought  then Napoleon would have been able to crush his enemy once and for all.  Well truth be told, Napoleon had a couple of opportunities (other than Borodino) to rid himself of the Russian army but each time he seemingly, voluntarily let them slip away.  So goes the theory of author Philip Langer who's book "Command Failure In War" has a chapter entitled, "Napoleon In Russia, 1812."  Here, the author proposes a theory that is counter to the traditional view of Napoleon's desire to catch and annihilate the Russian army.  Basing his thesis on  psychologist Kurt Lewin's field theory, the author essentially creates the argument that Napoleon wasn't actually interested in conquering the Russian army but rather acquiring a vast geographical space the crown jewel of which was Moscow.  This in part may explain Napoleon's confusion and indecision at pivotal key moments throughout the campaign.  Right from the start, Napoleon had no real, clear, long term goal but was rather completely near sighted in relation to his objectives.  If he had remained focused on the destruction of the Russian army as opposed to location grabbing, history may have turned out quite differently.  Granted, this is only one author's theory and he is completely silent in regards to anything related to the Russian army's stamina and ability to learn and improve much like the Russian army of World War 2.  Nonetheless, it is an entertaining theory and one that goes against the grain when it comes to Napoleon in Russia.



What to play:

There are a couple of options such as Kutuzov,  as well as a scenario in War and Peace and  and you may as well throw in La Bataille de la Moscowa, but as far as the overall picture, and as a close historical simulation with enough depth to swim but not drown,  your going to want Highway To The Kremlin.





What to watch:
A little tricky here but if you're dedicated, you can catch some great Napoleonic/Russia battle scenes in  Bondarchuck's film, War and Peace.

 

 Kutuzov, "I'd rather be playing Highway to the Kremlin!"

Rags mentioned in the cast...








Tuesday, July 22, 2014

Remeber those choose your own adventure books?

Remember those choose your own adventure books you may have read as a kid?  You know, the ones in which you could explore a dungeon and then at the end of the chapter a number of decisions are offered up?  Pick one and turn to page such and such?  Well it seems John F. Antal remembers those days and it's a good thing he does.  Thanks to him we have a kind of choose your own adventure for wargamers.  Actually, the books were meant to assist enlisted men such that they might learn how to implement better strategic decision making, but it works for wargamers too. 

During the 1960's, programmed instruction was voguish in commercial and institutional as well as educational circles. Antal, a major in the US Army, makes a martial equivalent of this technique the centerpiece of a gimmicky text that's as much manual as novel. Following detailed briefings on the Abrams tank and allied matters, the author introduces young Second Lieutenant Sam Jaeger. Posted to the Middle East, where America is engaged in desert warfare with an unidentified foe, Jaeger is given command of an armor platoon that's a key element in a battalion opposed by a motorized rifle division. In due course, our hero's outfit is assigned to attack hostile forces whose position is uncertain, and Jaeger must draft operational orders for his troops. At this point, Antal's narrative begins to fragment, taking on the character of a decision tree. At various stages, readers must exercise one of the several options open to the rookie officer and proceed to the sections disclosing the outcomes of their joint decision. Those who pick the correct passages through the author's tactical thicket are rewarded by the intelligence that their choices as proxies helped Jaeger win the day and earn a battlefield promotion to captain, plus a Silver Star. By contrast, failure to show initiative and to heed a superior's intent results not only in suppositious death or capture but also an invitation to try again. As Antal makes abundantly clear in his twisty, hard-boiled plotlines, armed conflict can prove terribly unforgiving of mistakes. 

Sound interesting?  It doesn't stop here.

http://ecx.images-amazon.com/images/I/51TNam1Lr2L._SY344_BO1,204,203,200_.jpg

 In this one, you play the part of a 2nd Lieutenant, recently graduated from a Military Academy. Your commanding your first Platoon and  face the same challenges that all small unit leaders face. At the end of each chapter, not unlike the previous book,  it gives you several choices to make and you go to the chapter that matches your choice. The choices are not always easy or clear cut and in some chapters you actually roll dice too decide what course of action to follow.

He also has one called Combat Team.  

So if your needing a break from wargaming but still want to "wargame", or you just wanna relive the old choose your own adventure days albeit with a grown up bent, then test drive one of these books!

Thank for reading.

Monday, July 21, 2014

Napoleonic Game Design Update



What was once a board game is slowly turning into a set of table top miniatures rules. Yea, i know... I close my eyes and see infantry, cavalry, artillery.  As the days go by, I wonder if this project will ever see the finish line.  After compiling 30 pages of still incomplete handwritten rules and turning 24 of those 30 into typewritten pages, after changing the entire physiognomy of the game, after inundating myself with countless comparisons to other rules systems, after spending countless nights counting napoleonic sheep,  it's become rather easy to lose sight of the whole endeavor. There is still plenty of playtesting to do, rules to tweak, changes to implement, problems to solve, decisions to make...  Not to sound self referential but more and more, I've come to realize one fundamental truth about myself, i freely invite misery.  The only difference here being, paradoxically, it is from this very misery that i'm able to mine happiness.  I wonder if Napoleon would have been able to simulate his own career with blocks and rules and dice and charts and tables and...ok, breathe...

Saturday, July 19, 2014

Check out the Hexes and Soldiers Facebook page!

So i've recently added a Facebook page with links and other goodies.  Feel free to stop by and like it if you like it!


Friday, July 18, 2014

Episode 32.0 Preview: The eagle turns east



1812, Napoleon invades Russia.  

Just why did Napoleon head east and what was his ultimate goal? The traditional view that portrays a Grande Armee at break neck speed in an attempt to catch and annihilate an elusive Russian army may in fact not be the case.  







Don't worry Anthony, i've got one final Napoleonic episode up my sleeve and that will be Waterloo.

Monday, July 14, 2014

Companion Guide to Epsidoe 31.0



shogun

[shoh-guhn, -guhn] 
noun Japanese History .
the title applied to the chief military commanders from about the 8th century a.d. to the end of the 12th century, then applied to the hereditary officials who governed Japan, with the emperor as nominal ruler, until 1868, when the shogunate was terminated and the ruling power was returned to the emperor.

 

dai·myo

[dahy-myaw] 
noun, plural dai·myo, dai·myos. Japanese History .
one of the great feudal lords who were vassals of the shogun.

Battle of Sekigahara

  •   Tokugawa Ieyasu(80,000) vs.Ishida Mitsunari (80,000)
    • Date: 21 October, 1600
    • Location:Mino province 35° 22' N / 136° 28' E
    • Altitude: 429 feet / 130 meters
    • KIA:Otani Yoshitsugu, Shima Sakon (died of wounds),Shimazu Toyohisa; (Tokugawa) Li Naomasa (died of wounds)


Sekigaharanokassen.jpg

This battle saw the culmination of the Sekigahara Campaign and the complete defeat of the ‘Western Army’. The battle was fought around a small village called Sekigahara that sat astride a crossroads under the heights of Mt.'s Sasao, Matsuo, and Nangu. In retrospect a strategically important point, the choice of the field of battle had been inadvertant. Ishida Mitsunari had hoped to meet Ieyasu somewhere further east; Ieyasu's primary objective had been Sawayama castle. Ieyasu's hasty march west forced Mitsunari to offer Ieyasu a fight the latter was more then willing to accept. At the same time, the ground favored Mitsunari to a degree. Western army troops occupied the heights around Mt. Nangu and Matsuo, with Ishida himself positioned somewhat northwest of Sekigahara and flanked by Mt. Sasao. Ieyasu's men were deployed along the Nakesendo, with the vanguard facing Mitsunari, and were exposed to an attack in the flanks, especially by the western troops on Mt. Matsuo. Luckily for Ieyasu, those men were under the command of Kobayakawa Hideaki - who had already decided to betray his western compatriots. The fighting began in a rainy dawn, and the issue was initially very much in doubt. The forward Tokugawa units attacked and became heavily engaged with contingents under Ukita Hideie, Otani Yoshitsugu, and Konishi Yukinaga. No real advantage was being gained until the defection of Kobayakawa Hideaki around noon. Hideaki, who commanded one of the strongest Western contingents present, turned the tide in Ieyasu’s favor. Meanwhile, the 25,000 or so western troops arrayed on the slopes of Mt. Nangu under the Mori and Chosokabe were largely idle.Kikkawa Tsunie, commanding the vanguard, had himself decided not to fight Ieyasu, and his immobility forced those to his rear to do the same. Finally, the western forces began to break and a general rout ensued. By the end of the day's killing, Ishida Mistunari’s forces had scattered and as many as 60,000 heads would be taken. Tokugawa’s victory was owed in large part to Kobayakawa’s defection and the inactivity of the Mori contingents present. Ishida and Konishi Yukinaga were later captured and executed.

What to read:












What to play:


For the Ronin:



For the Daimyo:



For the Shogun:








What to watch:

Ran:


Directed and co-written by Akira Kurosawa.  Hidetora Ichimonji is an aging Sengoku--era warlord who decides to abdicate as ruler in favor of his three sons. The story is based on legends of the daimyo Mori Motonari, as well as on the Shakespearean tragedy King Lear.