Friday, October 10, 2014

Cold Combat Warming Up...

Cold Combat!


Playtesting (or Testplaying?) Update:

The first scenario for Cold Combat is in the books.  The second is completely broken and needs to be overhauled while the third is going well so far.  It will be close but the target date of at least a late October release should still be a go.  If not, then start singing "Cold November Rain."  Bottom line is, i'm not rushing this out the door. 

So far, playtesting has consisted of two games in one, the one on the surface, and the "Whack-a-mole" game that lurks underneath.  The latter consists of "moles" that appear within the game.  Just as you hammer one down, boing, another pops up. 

I've had a lot of fun playing the Platoon Leader system which reminds me of a barely tamed wild animal.  It's just domestic enough to do what it's been trained to do, but rarely the way you might want it to.  It seems to have a mind of its own and more than once has given me whiplash for it seems to use the same "lead foot" on the gas pedal as it does on the break.  Fly through one turn and grind through another, that's the Platoon Leader way.  

So enough of this already, time to pick up my metaphorical Mjolnir (Thor nod) and continue pounding the hell out of those "moles."




 







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