Tuesday, May 6, 2014

Call of Duty

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I am proud to announce that I have officially been called to do my duty by way of playtesting Gettysburg The Tide Turns. I will be one among a couple dozen individuals who have been tasked with the same endeavor.  As stated previously in the show, Shenandoah studios is blazing a new trail when it comes to wargames in general and digital wargames in particular.  So far they have released to great acclaim, "Battle of the Bulge" and "Drive on Moscow".  G.T.T.T will be their third installment for IOS (ipad/iphone).  The interesting thing, (and i have gone on record as saying i do not play computer wargames) is that these games look and feel like old school hex and counter wargames.  What is more, when it comes to playtesting and development, they do it the old school way, with a table, a map and some counters.  So i am both excited and anxious regarding said playtesting.  This will be my first official go at it and unlike WWII and more, the Eastern Front, the American Civil War is not my strong suit but i will give it an honest effort and perhaps i can even bring a new perspective to this arena (or im just being naive :)    So check back in the coming days for reviews and session reports! ( assuming all goes well)

Progress thus far:
Download and print files including: 3 maps, 1 counter sheet of units, 1 counter sheet of markers, 40 pages of rules, and 2 pages of charts. 

To do list:
Pickett's charge scenario

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